Mar 22, 2008, 10:03 PM // 22:03
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#2
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Krytan Explorer
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I don't find anything wrong with this skill, its just not pvp material really.
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Mar 22, 2008, 10:36 PM // 22:36
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#3
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Make it 2 second cast, maybe 1? meh, exhaustion is the real killer, but making the energy cost only 5 might help a teensy bit.
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Mar 22, 2008, 11:05 PM // 23:05
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#4
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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This was good only because everyone was a noob back then. So I would increase the damage and make the time it takes to get from one person to another much faster.
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Mar 22, 2008, 11:11 PM // 23:11
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#5
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Emo Goth Italics
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Just change the casting time to 2, similar to the Deathly Swarm change.
Though I doubt it seeing use anymore because of one simple aspect -- it's a spammable damage exhaustion spell you'll be wanting mostly on spike assists, when you can take Lightning Orb instead for single-target DPS.
I really doubt this skill being any good unless overpowered.
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Mar 22, 2008, 11:42 PM // 23:42
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#6
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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15/2/5
Target foe is struck for 10...70 and up to two other foes near your target stuck for 25% less damage. This spell has 25% armor penetration on the first target.
bring air spike back pls
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Mar 22, 2008, 11:58 PM // 23:58
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#7
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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needs to have damage comparable to pre buff orb. It has high cost, LONG cast, and long recharge, it needs to be worth it
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Mar 23, 2008, 01:30 AM // 01:30
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#8
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Forge Runner
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Where are you seriously thinking that a skill like this would be used? When has random AoE damage been useful? How is this going to even think of competing with Lorb on an air eles bar when the most important part is the spike assist?
The only place that I can even image this being used is on altars, but it's not like you see Air eles in HA either way.
Basically, this skill is either bad because noone cares about random unfocused damage or this skill is way to good because you can set up a spike team to instagib 3 people at once.
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Mar 23, 2008, 02:06 AM // 02:06
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#9
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by Boogz
15/2/5
Target foe is struck for 10...70 and up to two other foes near your target stuck for 25% less damage. This spell has 25% armor penetration on the first target.
bring air spike back pls
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who doesn't like dodging orbs
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Mar 23, 2008, 02:32 AM // 02:32
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#10
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by Boogz
bring air spike back pls
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amen, it was my favorite team in pvp when i first started.
i loves it so much!!
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Mar 23, 2008, 04:06 AM // 04:06
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#11
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Seraphim of Chaos
This was good only because everyone was a noob back then. So I would increase the damage and make the time it takes to get from one person to another much faster.
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Wrong. This skill was god because it did 130-140 dmg to 3 targets. There was also no jump like there is now. 1 spike would instantly wipe out half your team. I know because I was there.
My changes
Reduce to 2 seconds cast. Remove the exhaustion. Each jump damage is reduced by 25% unless the target has cracked armor.
Quote:
Originally Posted by llsektorll
who doesn't like dodging orbs
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If you can dodge a wrench you can dodge an orb.
Last edited by twicky_kid; Mar 23, 2008 at 04:11 AM // 04:11..
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Mar 23, 2008, 06:09 AM // 06:09
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#12
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by TheOneMephisto
Where are you seriously thinking that a skill like this would be used? When has random AoE damage been useful?
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Random AOE damage is what has made Savannah Heat shitters useful since day one. Problem is Chain Lightning doesn't have anything else to support it at that task, it's simply not very well-suited to what the line does.
Quote:
The only place that I can even image this being used is on altars, but it's not like you see Air eles in HA either way.
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To be fair, saying that something isn't popular when a buff is being proposed for it is redundant.
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Mar 27, 2008, 07:07 PM // 19:07
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#13
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Frost Gate Guardian
Join Date: Aug 2006
Guild: GUYS
Profession: E/
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10/2/10
Target foe and up to two other foes near your target are struck for 10...50 lightning damage. This spell has 25% armor penetration and causes cracked armor for 15 seconds.
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Mar 27, 2008, 07:13 PM // 19:13
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#14
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by TheOneMephisto
The only place that I can even image this being used is on altars, but it's not like you see Air eles in HA either way.
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You should hear me on vent when there is an bsurge on the other team...
Single target damage is pretty lousy except in spike builds. You could turn this into a pressure skill like immolate was on mblast bars
5 or 10 energy (best at 10 if higher damage)
5 recharge
Lower damage by a lot (20-70 maybe but these #s are prob to high)
Target foe is struck by this, if there is a nearby foe this spell is recast on that foe.
Make it similar to disease in that the same spell copy cant hit the same person more than once.
This will give air eles something to help punish crap positioning, which is why people run fire eles in the first place, without being retarded broken like rodgorts invocation was. Plus air eles dont have the emanage to constantly spam this
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Mar 27, 2008, 07:37 PM // 19:37
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#15
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Krytan Explorer
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Quote:
Originally Posted by Kyp Jade
This will give air eles something to help punish crap positioning, which is why people run fire eles in the first place, without being retarded broken like rodgorts invocation was. Plus air eles dont have the emanage to constantly spam this
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Well, they buffed Shock Arrow to help this, but its not as simple as Mindblast/Glowing Gaze as far as e-management.
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Mar 27, 2008, 07:57 PM // 19:57
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#16
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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I know its a little gimmickie, but:
Chain Lighting
10 2 15
Spell. Function changed to: Target foe is struck for 10..70...85 lightning damage. If target foe has cracked armor, up to two other foes near your target are also struck. This spell has 25% armor penetration. If you are not under the effects of an enchantment, this spell causes exhaustion.
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Mar 28, 2008, 09:41 PM // 21:41
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#17
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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10 2 10
Remove exhaustion. Make it hit only one other person.
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